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- on enterFrame
- global Gflag
- set Gflag to 0
- end
-
- on mouseUp
- if rollOver(1) then
- go("d")
- end if
- end
-
- on exitFrame
- if rollOver(25) then
- if the visible of sprite 25 = 0 then
- set the visible of sprite 25 to 1
- end if
- else
- set the visible of sprite 25 to 0
- end if
- if rollOver(26) then
- if the visible of sprite 26 = 0 then
- set the visible of sprite 26 to 1
- end if
- else
- set the visible of sprite 26 to 0
- end if
- if rollOver(27) then
- if the visible of sprite 27 = 0 then
- set the visible of sprite 27 to 1
- end if
- else
- set the visible of sprite 27 to 0
- end if
- if rollOver(28) then
- if the visible of sprite 28 = 0 then
- set the visible of sprite 28 to 1
- end if
- else
- set the visible of sprite 28 to 0
- end if
- go(the frame)
- end
-